Doom: The Dark Ages Review – First Impressions and Gameplay Analysis
Doom: The Dark Ages Review
Release Date: May 12, 2025
Platforms: PC, PlayStation 5, Xbox Series X/S
Developer / Publisher: id Software / Bethesda Softworks
Introduction
The Doom franchise catapults back to a brutal, gothic medieval world in Doom: The Dark Ages. Swapping chainsaws for crusader swords, this chapter reimagines Doom’s signature speed and gore with new era-appropriate weaponry, enemies and level design.
Story & Setting
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Premise: You’re the legendary Doom Slayer, summoned to a plague-ravaged kingdom ruled by infernal warlords.
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Tone: Dark fantasy meets visceral FPS; think crimson-stained castles, demon-infested monasteries and sorcery-fueled boss fights.
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Narrative: Minimalist—story beats are delivered via audio logs and environmental cues, keeping the focus on non-stop action.
Gameplay Highlights
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Weapons:
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Holy Cleaver (melee)—infinite ammo, energy-charged slam attack
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Crossbow of Ruin (ranged)—explosive bolts, alternate fire mode for scattershot
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Incendiary Censer (area-effect)—sprays flames in a wide cone
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Movement: Retains the franchise’s trademark strafing and dash—now with a “leap” to vault over cover or impale enemies mid-air.
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Enemies:
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Plague Knights (shielded melee brutes)
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Gargoyle Swarms (fast, low-HP aerial attackers)
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Witch-Priests (summon bats and cast area curses)
Pros & Cons
- ✅ Pros:
- Gorgeously dark, atmospheric level design
- Fluid melee+gunplay hybrid keeps combat fresh
- Impressive boss set-pieces with memorable mechanics
- ❌ Cons:
- Campaign clocks in at 6–7 hours—on the shorter side
- No native mod-support at launch
- Multiplayer modes feel tacked on
Rating
★★★★☆ (4/5)
A thrilling twist on the classic Doom formula—minus a bit of longevity and end-game depth.
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