Doom: The Dark Ages Review – First Impressions and Gameplay Analysis

       

Doom: The Dark Ages Review

Release Date: May 12, 2025
Platforms: PC, PlayStation 5, Xbox Series X/S
Developer / Publisher: id Software / Bethesda Softworks

Introduction

The Doom franchise catapults back to a brutal, gothic medieval world in Doom: The Dark Ages. Swapping chainsaws for crusader swords, this chapter reimagines Doom’s signature speed and gore with new era-appropriate weaponry, enemies and level design.

Story & Setting

  • Premise: You’re the legendary Doom Slayer, summoned to a plague-ravaged kingdom ruled by infernal warlords.

  • Tone: Dark fantasy meets visceral FPS; think crimson-stained castles, demon-infested monasteries and sorcery-fueled boss fights.

  • Narrative: Minimalist—story beats are delivered via audio logs and environmental cues, keeping the focus on non-stop action.

Gameplay Highlights

  • Weapons:

    • Holy Cleaver (melee)—infinite ammo, energy-charged slam attack

    • Crossbow of Ruin (ranged)—explosive bolts, alternate fire mode for scattershot

    • Incendiary Censer (area-effect)—sprays flames in a wide cone

     

  • Movement: Retains the franchise’s trademark strafing and dash—now with a “leap” to vault over cover or impale enemies mid-air.

  • Enemies:

    • Plague Knights (shielded melee brutes)

    • Gargoyle Swarms (fast, low-HP aerial attackers)

    • Witch-Priests (summon bats and cast area curses)


Pros & Cons

  • Pros:
    • Gorgeously dark, atmospheric level design
    • Fluid melee+gunplay hybrid keeps combat fresh
    • Impressive boss set-pieces with memorable mechanics
  • Cons:
    • Campaign clocks in at 6–7 hours—on the shorter side
    • No native mod-support at launch
    • Multiplayer modes feel tacked on

Rating

★★★★☆ (4/5)
A thrilling twist on the classic Doom formula—minus a bit of longevity and end-game depth.

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